Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.

  • RightHandOfIkaros@lemmy.world
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    9 months ago

    A Portal-like game without using Portal assets and Valve had no leg to stand on…

    This wasn’t taken down because it was based on Portal. It has nothing to do with Portal or Valve, really. It was taken down becuase it uses the official N64 SDK, which is still for some reason considered “confidential.” Valve said to take it down either under duress from Nintendo, or because Valve expected to be under duress from Nintendo and didn’t want to be. If it had used the libdragon API library instead of Nintendo’s official one, then this wouldn’t have happened and Nintendo would have been told to bite rocks.

    • woelkchen@lemmy.world
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      9 months ago

      You have no clue. It was Valve who issued the DMCA takedown. Yes, based on the wrong argument that APIs are copyrighted by Nintendo but Valve cannot take down random software. They are only involved because it uses Portal assets.

      • MrScottyTay@sh.itjust.works
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        9 months ago

        I think you need to read the comment you replied to again.

        Here’s the bullet points:

        Valve doesn’t want Nintendo getting involved

        Valve think Nintendo will get involved because the project is using confidential Nintendo code

        Valve think Nintendo may litigate (or are already) against them because Portal is Valve’s IP

        Valve want it down so Nintendo can’t mistake it to be Valve’s responsibility and so Valve don’t get the blame

        • woelkchen@lemmy.world
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          9 months ago

          Valve is only involved because the game uses Valve’s assets. It’s not so hard to understand. Nintendo didn’t even issue the takedown. Valve did.