I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
Do you know where my Marina Sirtis action figure is
I lost it.
You type funny thing.
Unexpected item in the bagging area
Please place item in the bagging area
Unexpected item in the bagging area
Please place item in the bagging area
TNG had to essentially build the foundations of modern Trek as it went along. All the following shows had the advantage of being able to use TNG as a baseline to bounce against. That makes TNG the de facto “vanilla” flavored Trek show compared to the other shows that could take some exotic approach to differentiate themselves from it.
SNW threads the needle well for the costumes, sick bay, and bridge. I do think engineering looks preposterous and should have been much more compact.
It’s a difficult thing to make a setting that still looks futuristic but also ties back to the 1960s. If you do it one-for-one it will be distractingly campy. Fun for a one off episode like that time in ENT where they found a TOS era ship, but for a whole show trying to be serious it would be distracting. The other extreme is whatever the heck Discovery did with its designs, which are just eye watering.
ENT had a really nice engineering set that harkened back to TOS while vibing as more low tech. SNW should have used ENT as a guide I think for engineering.
There is no correct way to be a fan of something.
Just because somebody likes more of a franchise by volume does not make them more of a true fan. Equally, just because people like new entries that you reject does not make you more of a true fan.
Critiquing and discussing the content of a franchise is something to be encouraged. Making personal judgements about other people and posing your view of a franchise as the true one is completely petty, stupid, and unproductive.
The Galaxy class is a monument to Starfleet’s hubris.
In TOS design logic, ships need two warp nacelles spaced left and right
nacelles arranged like this has mostly been followed for the rest of Trek.
I’m aware. There has never been a requirement for a saucer, even in TOS, and I did not say that. But the nacelles are arranged at the extremes of the ships, even in compact designs in later Trek, which does follow the established logic. Vulcan rings are a rare exception to the left and right nacelles - covered under the word “mostly”.
Of all the main show ships, Voyager always seemed the most comfortable to me.
I know a lot of people say the Enterprise-D is their comfy choice, but that ship seems so massive that actually imagining living in it is anxiety inducing. It’s like being trapped inside a cruise ship or something. Voyager has the amenities but is not so massive and I like the interior color palette better.
There have been tons and tons of diagrams, but in the show itself I think it communicates decently that most of what happens is in the saucer section. The bridge is clearly on top of the ship. The hallway sets tend to be curved to give the impression they are inside the saucer.
I don’t know if it was ever stated, but I never questioned that engineering was down near the deflector dish, which is where it is in the diagrams. The warp nacelles are just giant engines. The shuttle bay is is the rear of the ship; I’m not sure if that was shown in the original footage, it’s been a while since I’ve watched anything but the "touched up " version with CGI.
In TOS design logic, ships need two warp nacelles spaced left and right and they tend to be placed far away from the crew. This is a design consideration that is pretty consistent throughout TOS, so it is a design trying to communicate a logic of the technology. Thus, the Enterpise is a flying saucer with a giant external engine bolted on, more or less.
The logic of needing warp nacelles arranged like this has mostly been followed for the rest of Trek.
Perhaps not exactly 60s style, but I am a fan of big chunky space technology. It always stood out to me in Battlestar Galactic that they used old, chunky military field radio handsets.
I recently painted some of 3e (somewhere around there) Imperial Bastions for the local store. While those are alright, I like the look of yours much better. Building some terrain into the walls will look great with matching flock for a table.
They sort of did.
“Spock’s Brain” has been memed as the worst episode ever, one of the ones we pretend doesn’t exist.
My hot take is that it’s not actually that bad. It’s not a top tier episode, but it’s perfectly serviceable. The worst actual thing in the episode is the sound effect used for the medical device to keep brainless Spock alive. I’ll grant that. Otherwise, the central conflict is average Trek stuff. The scene where McCoy gets an ancient medical database downloaded into his brain is actually really neat.
I am convinced the legacy of an especially bad reputation of this episode is because it appeared on a few “Worst Episode” lists because of the personal taste of the authors and very few people actually watch TOS for themselves, but instead absorb it through articles. So it just became accepted that the episode was outlandishly bad.
To stream original content, you must first create the universe.
I appreciate the 1985 movie Creature, which shamelessly rides the coattails of Alien. The special effects, while done on a budget, are surprisingly good. Many details are very similar to the 1986 Aliens, because the effects designers for Creature went on to be hired to work on Aliens.
You probably won’t understand entirely what is happening in the setting, but it’s not like you fully understood what was happening for most of Shadow Of Chernobyl.
You play as a brand new character with no relation to the past games in STALKER 2.
If you can pick up on implications and make informed guesses you can understand the world well enough. STALKER games have always succeeded with atmosphere and vibes rather than tight plot.
Kill Team is an official skirmish game that serves as a gateway. There are also third parties like Onepagerules that provide free rules for both full size and skirmish combat.
Third party miniature companies like Wargames Atlantic, Spellcrow, and Kromlech provide both full models and bits for cheap. 3D printing opens up an entire new world of possibilities.