• jballs@sh.itjust.works
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    7 months ago

    Could you imagine if RPGs introduced the concepts of paying rent, taxes, student loan payments, and compound interest? Jesus fuck that would be depressing.

    • uriel238@lemmy.blahaj.zone
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      7 months ago

      Rent and bills was generally manageable in The Sims 2 (I haven’t played the others much), and managing my life to get promotions wasn’t that difficult. It didn’t take much to raise kids well, get them into private school and college.

      But that was the fantasy is that it was actually doable by someone at the bottom of the hierarchy.

    • 9point6@lemmy.world
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      7 months ago

      I think some of the second-life-style games have the rent, loans and taxes thing just because the in game currency has (had?) real world value and you would use it to buy land and stuff to put on it, so I guess that’s kinda inevitable. No idea if there was ever a second life university though

      Personally, I agree it’s kinda depressing

      • uriel238@lemmy.blahaj.zone
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        7 months ago

        You know your in-game currency has made it into the big leagues when real organized crime uses it to launder their own ill-gotten gains.

        TF2 lootbox keys and Apple Ear Buds both became active currencies of this sort in the 2010s

    • DrinkMonkey@lemmy.ca
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      7 months ago

      D&D does have a daily living cost based on the characters’ backgrounds. Anything from wretched (inhumane conditions - 0 cost) or squalid (1 silver per day) up to wealthy (4 gold) or aristocratic (10gold minimum). But I don’t think anyone really keeps track in most campaigns.