87% of games cannot be legally purchased. Here’s how the VGHF figured it out, why it’s important, and what can be done about it.
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FYI this was also independently posted to https://kbin.dk/m/gaming@kbin.social/t/8585 and then crossposted to @gaming@kbin.social, !piracy@lemmy.dbzer0.com, !retrogaming@lemmy.world, !technews@radiation.party, and @fediverse@kbin.social . In case anyone wants to keep track of all the conversations on it.
I also wanna add that I’m really glad y’all set up a Lemmy instance for video game preservation. This is basically a huge artistic legacy that our era has been able to enjoy and something worth safeguarding for the future.