• SpaceNoodle@lemmy.world
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    2 months ago

    I never finished the first game - I think I was near the end, but the melee battles just became so tedious that I dropped it.

    • 𝕨𝕒𝕤𝕒𝕓𝕚@discuss.tchncs.de
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      2 months ago

      Same. It also has so little to offer gameplay wise that it manages to become super repetitive despite being only a couple hours long. The atmosphere is great but that’s about it.

    • Grandwolf319@sh.itjust.works
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      2 months ago

      Yeah, I was obsessed with this game until I got it and realized how bad the gameplay was (for my taste). Compared to things like devil may cry, it was so basic.

      • RyanHx@sh.itjust.works
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        2 months ago

        Compared to things like devil may cry, it was so basic.

        In no way was it trying to mimic games like devil may cry, 90% of the focus was on the narrative & psychological horror. If you were looking for more engaging gameplay that’s fine obviously, but I think your expectations for what this game was got misled somewhere.

        • Grandwolf319@sh.itjust.works
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          2 months ago

          I guess my reservation for such a decision is that I’ve seen many games with main focus on story but also great fighting. Like the original god of war or prince of Persia trilogies. But that’s an unfair comparisons given those are really, really good games.

          • RyanHx@sh.itjust.works
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            2 months ago

            I do agree I’d love to see better combat. It seems like the budget they had for the game they wanted to produce just necessitated making concessions somewhere. The environments, motion capture, voice acting, visuals are all great, and the combat just moves the game along without it becoming a walking simulator I suppose.

    • Björn Tantau@swg-empire.de
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      2 months ago

      I just lowered the difficulty. All it did was make them take longer to kill anyways. Making it easier actually fit the narrative for me. Everything felt as epic as it should be.

      • DarkThoughts@fedia.io
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        2 months ago

        I hate when games do difficulty in form of making enemies spongy. I rather have enemies and myself take vasts amount of damage, with a combat system that rewards skillful playing instead.