• jballs@sh.itjust.worksOP
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    4 months ago

    I started bringing the Spear on bot missions last night - and damn does it feel good. It fires fast, doesn’t require precise aim, does a ton of damage, and has a manageable amount of ammo. Seems really strong compared to the Autocannon, EAT and Quasar.

    • tiberius@lemmy.caM
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      4 months ago

      Shhhh. Don’t ruin it. AH can hear you. My friend is a spear main since the early days and now it’s their redemption arc.

    • ShadowAndFlame
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      4 months ago

      The biggest problem with it is that it locks onto striders, which is absolutely overkill for them

  • Berttheduck@lemmy.ml
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    4 months ago

    I heard they fixed superior packing methodology which should make the ammo economy a lot less painful too.

    • jballs@sh.itjust.worksOP
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      4 months ago

      Yeah the backpack filled up completely from a resupply drop. Made it really easy to manage ammo. Between random drops, resupplies, and worse case - just calling in a new Spear - ammo is almost a non-issue.

    • jballs@sh.itjust.worksOP
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      4 months ago

      My buddy used AC on every mission and joined me last night in using the Spear. He’s actually what inspired me to make this meme, because he said he was done with the AC now. So yeah, might want to try the Spear for yourself and see if you like it too.

    • jballs@sh.itjust.worksOP
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      4 months ago

      I typically only use the guard dog on bugs, since I feel like it doesn’t do a lot against the range of the bots. But I did usually bring a shield backpack, so I feel your pain on losing that slot.

      Still, I viewed it as giving me an extra stratagem slot to play with. I noticed that the Gatling Sentry puts in a lot of work against smaller bots and allows you to use the Spear to concentrate more on the big boys.

  • snooggums@midwest.social
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    4 months ago

    The commando will be the same with the expendable anti-tank: Easier to use to kill factories and high armor targets and more shots per minute based on call in times.

    Like the autocannon, less explosive damage for other situations, but it is better for the ones that anti-tank was used for.

    A mix of explosive and high penetration weapons across a squad is the best though. Combined arms ftw!

  • NeryK@sh.itjust.works
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    4 months ago

    I’m using it a lot lately and it pairs beautifully with an auto cannon or two on bot planets. It’s really strong against cannon turrets and gunships (and fabricator buildings when needed), and handy with tanks. Auto cannon is still king against medium units and hulks IMO.

    • FermiEstimate@lemmy.dbzer0.com
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      4 months ago

      Is it actually good against tanks now? I always liked it, but it still hurt to finally get a shot off just for the tank to shrug off the hit.

      • jballs@sh.itjust.worksOP
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        4 months ago

        I think it’s 2 shots for a tank. Would need someone else to confirm, since that was just my feeling after playing yesterday.

        • NeryK@sh.itjust.works
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          4 months ago

          Yes that has also been my experience. It’s generally 2 hits from the front or sides. One can also finish the job when rocket pods did not one-shot it.

  • Sonotsugipaa@lemmy.dbzer0.com
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    4 months ago

    I’m out of the loop, how did they fix the spear and how was it broken before? I’ve never used it once in my life, and I must’ve missed some changelog

    • MarauderIIC@dormi.zone
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      4 months ago

      It refused to lock on almost since release. It can only be fired when locked on. Then they claimed to fix that but it crashed your game when there were multiple targets anywhere in the reticle. Some weeks ago they actually fixed it.

  • P1k1e@lemmy.world
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    3 months ago

    Nope, auto cannon is still too good to drop. Always wanna have one in a squad