Did you know you can play Doom on a diffusion model now? It’s true, Google just announced it! Just don’t read the paper too closely.

  • 1stTime4MeInMCU
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    3 months ago

    AI is cool. AI research is valuable. AI has the power to be a transformative technology.

    Corporate AI hype for tech fueled neofeudalism is not cool. Commodification of AI is not valuable. LLMs will never substantively change the world.

    • thingsiplay@beehaw.org
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      3 months ago

      AI is fed by human input. If humans start and use AI more and more, and less human generated content, then soon AI will be fed by AI content. With each step of the feeding stage will amplify hallucinations and problems. Which will not help in the slightest with fake news and information, as fact checking could potentially be a source of fakes too. Only corporations have the money and resources to create the biggest LLMs, which means they will be the entities controlling everything.

      We don’t know if AI will grow exponentially forever. There are lot of downsides and its likely that countries in the world will ban AI. AI is already transformative technology, as we have seen. Partly because the world was not ready for how fast they improved and because no legislation exist. The question is, if AI is a bubble for short time and how long it will last. Maybe the next big AI improvements are done with Quantum Computers in a few decades from now. Who knows.

  • floofloof@lemmy.ca
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    3 months ago

    But it’s glitchy, the numbers don’t work, and you’ll notice the player never looks behind them.

    I watched the video and there are two scenes where the player turns to look directly back where they just came from.

  • P03 Locke@lemmy.dbzer0.com
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    3 months ago

    The demo was neat, but it was hilariously overhyped, even in the abstract paper. It was pretty damn obvious that the researchers were just trying to continue funding their research with a PR push.

    The more interesting aspect was the potential for better AI video processing, not creating a game engine. You can’t create a game engine without a series of defined rules, and you can’t define those rules without documenting it in programming language.