• Weirdfish@lemmy.world
    link
    fedilink
    arrow-up
    10
    ·
    9 months ago

    Out of all of them, I still think DS1 is my favorite. The connected world design is just something special.

    Started a new character recently with the goal of “How much of the world can I explore, how many items can I get / level up, without beating a single boss”. This is without any glitches or out of bounds skips.

    Ok, I had to beat the tutorial boss the get out of the asylum, but after that, with the master key, it is crazy how much of the world is available to you.

    • The Picard Maneuver@startrek.websiteOP
      link
      fedilink
      arrow-up
      1
      ·
      9 months ago

      That amount of freedom really made me feel like I was exploring on my first run, and trying to calculate the risk/reward of continuing in a certain direction with difficult enemies/hazards just reinforced that feeling.

      In my opinion, that’s what open world exploration is really about: treacherous areas, balancing the risk/reward of moving forward, and trying to survive. It beats a big open world that only challenges you with travel time.

  • Heavybell@lemmy.world
    cake
    link
    fedilink
    arrow-up
    3
    ·
    9 months ago

    Descending release order, IMO. But then the games strayed from what I liked in order to focus on ball-busting boss difficulty.

      • Heavybell@lemmy.world
        cake
        link
        fedilink
        arrow-up
        2
        ·
        9 months ago

        I do hope someone makes a good Souls ripoff that focuses more on slow tense exploration of hostile areas with sparse checkpoints but clever shortcuts, and bosses that have interesting gimmicks rather than pattern memorisation.

    • naevaTheRat@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      You may enjoy Lords of the fallen. It’s quite easy, going for big sprawling levels with secrets and little comedy ambush moments like ds1

      Relatively simple combat, many many ways to bust the game wide open for hilariously overpowered things.

      • Heavybell@lemmy.world
        cake
        link
        fedilink
        arrow-up
        2
        ·
        8 months ago

        Maybe I should give it a look. I like the sound of some of that, tho it’s not that I want the game to be easy necessarily. I just liked the difficulty being more on getting to the boss than memorising his specific twitches that told me when to mash circle like it’s a rhythm game. Would love a game that was between Demon’s and Dark 1, with large stretches between checkpoints but lots of shortcuts, and with slow regenerating magic so it is as viable as melee.

        • naevaTheRat@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          2
          ·
          8 months ago

          you’ll love it. Initially the game was designed with only your portable bonfire and the main hub. There’s a billion shortcuts.

          There are ways to regen magic although non consumables (infinite, constantly dropping) are a way into the game. There is also regenerating ranged ammunition on rest (and consumables to refill) so all builds get ranged options.

          NG plus cycles progressively return the game to the devs original design deleting the bonfires. Initially it was just NG plus but people who hate fun complained very loudly :(

          As mentioned you have portable bonfire you can plant many places. That used a consumable you can farm or buy which mostly you get from killing bosses. Other checkpoints can be blighttown levels of slog between them before you learn the map and open it up.

          The game gives you a styilised map (showing landmarks) to help you identify the critical path, each level has many side paths with treasure or routes between the levels.

          Not a flawless game but I haven’t really liked soulsy stuff since ds1 and this one is blowing me away.

  • Pratai@lemmy.ca
    link
    fedilink
    arrow-up
    6
    arrow-down
    4
    ·
    9 months ago

    Lies of P is so close to being an absolute ripoff that you could include that as well.

      • leavemealone@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        9 months ago

        I am happy for you and all people enjoying it as I am really not fond of it. The level design is a bit too linear compared to other souls games but above all I think the combat is slow and clunky and I didn’t find a weapon I really like… There are some nice ideas like the weapons combinations… But for now I had more fun with Steelrising.

        • The Picard Maneuver@startrek.websiteOP
          link
          fedilink
          arrow-up
          1
          ·
          9 months ago

          Totally understand. It’s different enough that I know some veterans will find it off-putting.

          I’m surprisingly still using my starter weapon on zone 6. I have an alternate boss weapon too, but they’re really stingy with the upgrade mats.

          At this point of the game, every boss is a speed demon, and it’s feeling more like sekiro with the necessary perfect blocks.

        • RunningWolfie@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          9 months ago

          I’m with you. Played the demo based on all the comparisons to Bloodborne. Felt like the game was super slow and clunky. Didn’t really feel motivated to continue. I enjoyed Thymesia a lot more.

        • _waffle_@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          9 months ago

          I feel that. Coming fresh off Elden Ring again reminded me how good (well, for the most part) a Miyazaki souls game is. A damn shame that I don’t like Lies of P as the aesthetic is really well done