• UlyssesT [he/him]@hexbear.net
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    2 years ago

    The industry, over time, found what sold the most merch and kept focusing on that, in a copy-of-a-copy practice that Miyazaki warned about. :miyazaki-laugh:

    • InvaderZinn [he/him]@hexbear.net
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      2 years ago

      Bit idea: We become boomers of the anime medium and claim that the CHUDs into the lolis are just normies that only came in when anime became sanitized for westerners.

      I could actually see something like this finally getting under their skin.

  • WhatDoYouMeanPodcast [comrade/them]@hexbear.net
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    2 years ago

    Based on no qualifications, but I’ve taken up drawing as a hobby:

    -Bottom has eyelids

    -Bottom has more attention given to the nose

    -Bottom has lips and a hint of a chin

    -Bottom has highlights and shadow in the hair

    -Bottom has more proportionate eyebrows

    These 5 things give an implication of a form. You probably also don’t like the centralizing focus on Rem’s iris. Rem is probably 5x easier to animate and 10x cheaper if she had to keep a form and be part of sequences up to industry standard https://www.youtube.com/watch?v=E_51cahT1NY (TW: Everything you hate about an*me). I just watched that video. The only shading Rem has is her neck, back of her hair, her maid frills, and under her bust. I have to imagine the woman on bottom either loses 90% of her detail when she fights (see the 1st Valley of the End in Naruto) or doesn’t fight. She’s more picture-esque. I spent roughly 2 minutes watching this one from Jojo’s (another one with which I am unfamiliar) https://www.youtube.com/watch?v=bxwU6sSPpRk . It looks like the shadows don’t move except between key frames, but they have relatively bountiful shading all around the face and body.

    In short, watch Jojos and watch One Piece

    • Tankiedesantski [he/him]@hexbear.net
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      2 years ago

      Yeah, it’s like showing a screenshot from the 90s Xmen cartoon and one from Adventure Time and lamenting a decline in quality.

      Both are just different styles of animation, neither inherently better than the other.