Hey Dungeoneers!

The second variant of the new caves quest is now ready for beta! In this post I’m going to go over what this new quest area entails, and also share some other content coming in v2.3.0.

Read the full post here

  • RBG@discuss.tchncs.de
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    11 months ago

    Great news, as much as I liked the crystals, a bit of variety like with all other quests will be nice!

      • 00-Evan@lemmy.worldOPM
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        11 months ago

        yeah that’s correct. For the first bit of the beta at least you’re going to always get the new quest. I’ll likely do something similar with the 3rd quest variant.

  • Osho@lemmy.world
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    11 months ago

    Finished the new quest

    Quite straightforward. Better than the crystal quest. Challenging boss but, unlike crystal quest boss, you can still manage through the combat without the worry of armor or health potions, as long as you are careful about the rocks direction and quick in your actions. This is much better than the crystal boss where its difficult to survive without health potions.

    Overall a big thumbs up. 👍

    • 00-Evan@lemmy.worldOPM
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      11 months ago

      Glad to hear that you enjoyed it! It does seem that the current implementation is a bit too easy though, so I may be toning it up a bit in a future beta release.

  • amazing_stories@lemmy.world
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    11 months ago

    Surprised and excited for some of smaller stuff like Hero’s Remains Loot and Text Popup Icons. The icons look sharp!

  • Osho@lemmy.world
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    11 months ago

    Not liking the new pop-up that indicates strength effect after drinking the potion. Previous one was better. It was green in colour. New one has a yellow colored up arrow icon. Please change the color to green both in number and icon and a bit more bold and clear! First time I didn’t get the effect, that’s how quickly one can miss and confuse the pop-up with some other effect.

    • 00-Evan@lemmy.worldOPM
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      11 months ago

      I expect people are going to need a little time to get used to the new icons. Unfortunately the green arrow is already used for upgrades on items, I picked orange as that’s the consistent icon used for strength increase elsewhere in the game. I also added a game log entry for strength potions that re-states what your new total strength is.