As an avid achievement hunter during the X360 days, I feel nothing for achievements anymore. 95% of them exist to be filler or stretch out the gameplay over a longer time period while adding nothing but the dopamine hit of seeing numbers go up.
It’s much more fun and creative if you create your own achievements and try to stick by those. Yes, there won’t be any UI element telling you “good job!”, but trust me games become a lot more fun when you’re focusing on finding new ways to enjoy it.
I only go after achievements for games I like. And I feel like most single player games nowadays have achievements that are pretty easy to get. They’re usually tied to getting to a certain point in the story, or fully upgrading your character.
There are only a few games that I’ve gotten all achievements for because I genuinely wanted to go after them.
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