Hey folks, we’re getting fairly close to Shattered Pixel Dungeon v2.4.0 being ready for beta!
Here’s another thing to look forward to in that update, I’m making some big changes to Duelist weapon abilities! While I am reducing recharge speed, abilities are getting buffed across the board to compensate. This includes more damage, charge cost reductions, and every ability getting a component that scales with upgrades.
Seems like a mini hourglass on a long cooldown
Except, as Evan points out, you are still aggro’ed.
Enough to kite back to a choke while blocking triple beholder beams.
No it wouldn’t work like that. It seems once you’ve blocked one attack, it would go away. So you could only block 1 attack.
Nope. Read Evan’s reply. You get 3 + Upgrade Level turns of blocking unless you attack, but it always blocks one attack, at least.
I feel we’re almost saying the same thing. The parent comment indicated you could evade triple beams from beholders, which I take to mean in one usage you can evade/block 3 beams from beholders. That wouldn’t be applicable, as each beam would use up a block. so if 3 beams are supposed hit you, only one would be blocked While the other 2 would hit or be dodged based on your evasion.
Still better than getting hit by 3 beams, but not as great as evading 3 completely with this one ability.
That’s not at all what I’m saying. The block doesn’t get used up. You can take 100 beams in 6 turns and you will block them all. The blocking only stops when the turns run out or you attack or cast a spell.
It’s like you didn’t even read my original comment or Evan’s reply confirming it. ಠ_ಠ
What you’re describing is how it works today. He’s changing it.
I see now, I was reading the description incorrectly as once an attack is blocked, or attacking or casting magic, the effect ends. This is a nice buff.
That’s exactly my thought.