- cross-posted to:
- gamedeals@lemmy.zip
- games@sh.itjust.works
- gamedeals@lemmy.zip
- cross-posted to:
- gamedeals@lemmy.zip
- games@sh.itjust.works
- gamedeals@lemmy.zip
I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.
While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you’d expect.
Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.
In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today’s game development technology. The dense worlds that we are used to from other genres simply don’t scale up to planetary scale, and as players, we have to get used to that.
I can get on board with some of this. I like many quests personally but I really wish Bethesda would write more interesting material than some of the dialogue randomly spouted off by NPCs. I know it’s a game and that action cliches happen in many games but it gets old after seeing overacted pirates or marines talk about their hardships. It just isn’t believable.