• ysjet@lemmy.world
      link
      fedilink
      arrow-up
      12
      arrow-down
      1
      ·
      edit-2
      9 months ago

      It’s actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it’s closer to 50%, assuming no 3rd party losses/licensing.

      Nintendo/Sony/Apple/etc are all 30% too, by the way.

      • lud@lemm.ee
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        8 months ago

        and Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves.

        Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.

    • Cethin@lemmy.zip
      link
      fedilink
      arrow-up
      4
      arrow-down
      2
      ·
      edit-2
      8 months ago

      Epic is 12%. Yeah, Epic store sucks and all that. Whatever. There’s two marketplaces that aren’t first party. One takes 30% and one takes 12%. How is there a standard? You can’t look to other markets or other distribution methods to compare it to, because they’re all different with their own things.

      Edit: GOG is 30% for indie developers (there’s a little more to it than that, but basically that). It sounds like with other publishers/developers they negotiate contracts on a case-by-case basis and don’t say what they get.