No, this is not a Black Mirror episode.

  • 0xtero@kbin.social
    link
    fedilink
    arrow-up
    38
    ·
    1 year ago

    Copyright needs reforms, it’s broken as fuck.

    The music and film industry have been exploiting this for decades and changing the entire model to a system where artists don’t hold copyrights or get compensated for their work, content or (soon) bodies. Art does not enter the public domain anymore. Greed is all there is.

    Burn it all down.

  • ParsnipWitch@feddit.de
    link
    fedilink
    arrow-up
    30
    ·
    1 year ago

    A typical point that I severely miss from most discussions about AI is what it means for future artists or, in this case, future actors. And therefore what it means for us as a society.

    By taking the art from the artists, regardless of whether it’s an actor, illustrator, author, etc…, the way it is done currently, we will see much fewer people who will even try to learn these skills, or share them. At some point there won’t be anything new anymore.

    • effingjoe@kbin.social
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      Maybe I’m overlooking something, but isn’t the actual change that doing these things will no longer be a viable way to earn a living?

        • effingjoe@kbin.social
          link
          fedilink
          arrow-up
          5
          ·
          1 year ago

          but isn’t the artistic field already a lottery when it comes to making a living doing it? Maybe I have the wrong impression, but I feel like if “I very likely won’t be able to make a living doing this” actually discouraged new art from getting created, it already would be doing that.

          • Zeppo@sh.itjust.works
            link
            fedilink
            arrow-up
            8
            ·
            1 year ago

            Only if you’re looking at the very top of the profession, like people who hit it big as stars. There are a lot of other levels of employment and success short of Banksy or Beeple level.

            • Ferk@kbin.social
              link
              fedilink
              arrow-up
              3
              ·
              edit-2
              1 year ago

              My hope is that deep-faking tech might actually help lower levels of the profession, even if it’s at the expense of those at the top who get huge amounts of money because of how famous their face is.

              Imho, Studios don’t even need to copy a famous actor’s face… just create a face of a person who doesn’t exist and make it into a new famous character by stamping it into a good (even if not top famous) actor.

              • Zeppo@sh.itjust.works
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                That’s true, it’s entirely uneccessary for people like Tom cruise to exist.

                So far it looks like that’s not their plan, though, with the offer to digitize extras for a one-time payment of $200. So they’ll just entirely replace extras forever with AI for what they’d normally make for 2-3 days of shooting.

            • effingjoe@kbin.social
              link
              fedilink
              arrow-up
              3
              ·
              1 year ago

              That’s fair; the person I first responded to seemed to be discussing the “fine art” part.

              How worried are you personally about these more advanced machine learning tools? Just a month or so ago I was playing a Pathfinder (rpg) video game and didn’t care or any of the built-in avatar images, so I hopped onto one of the websites that make an image based on a text prompt to make me an image that matched my character and it took a few times to get the right wording but in the end I got a pretty good image out of it. I vaguely know how it works. (vaguely is doing a lot of heavy lifting in that sentence) and it still seemed kind of like magic.

                • effingjoe@kbin.social
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  1 year ago

                  the clients (no offense) tend to be less professional

                  I don’t know what you mean by this precisely, but the “pretty good” end result I mentioned had a hand that melted into the sword-- so if you meant “low standard” then yeah, guilty as charged, haha. However, more interesting to me is that I would have never in 1000 years have paid someone to do that for me-- I just would have been low-level annoyed that my character and the avatar looked different the entire game.

                  I find the “they didn’t have permission to train from” argument is complete bunk. That’s not a right granted by intellectual property laws; there is no “right to control who learns from a work”.

                  What needs to happen is society (especially US society) needs to stop linking “working” and “enjoying a comfortable life”. Technology is coming for all our jobs, and the sooner we accept that and prepare for it, the better we’ll be when it happens.

          • ParsnipWitch@feddit.de
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            No. Before you could actually live (albeit barely) on being a designer or an illustrator, small gig actor or author for articles, musician for jingles, etc… Even when you weren’t the best and famous already. Artists are already seeing this slipping away and with further advances in AI you really do need to be one of the already famous people to do these types of art as a viable job.

      • Zeppo@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        That’s the problem - it take a lot of practice and experience to get really good at graphic design or illustration. When people are paying you to do it, you can afford to do it all day. If not, you need to spend the majority of your time doing something else, so it takes longer to advance in skill. I see this in my own field with hobbyists/people who do art on the side vs people who do it full time.

      • ParsnipWitch@feddit.de
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Most artists can’t earn their entire livelihood by their craft alone. Even those considered good, in most cases, need a main job.

        But even the little money you make from your art can at least pay for art supplies (which are very expensive). Learning to be a good in your craft costs an enormous amount of patience, time and money as well. With no money at all to be made out of it, no commissions, and your work immediately flowing into the AI pipeline, new artists will be further discouraged from even trying to hone that craft.

        • effingjoe@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          You may very well be right on the money here, but I find it at least plausible that a market for “human-made” art becomes a thing if computer-made art becomes a thing.

          • ParsnipWitch@feddit.de
            link
            fedilink
            arrow-up
            0
            ·
            1 year ago

            It will only be rich people who can afford to do that, then. It won’t be a job anymore and even less likely to be a profitable endeavour for the many who can’t just pour all their time and money into a hobby just to become that good at it one day.

            • effingjoe@kbin.social
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              That’s not necessarily true. Certainly plausible, but just as plausible as it working out like “cage free” eggs, where a perceived value pushes the market into a direction that it wouldn’t go for purely financial reasons.

      • flipht@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        It will mean that not only do you need to compete with your peers, you’ll need to compete forever with all the best talent that has ever worked.

        And those talents, at a certain point, will cost less. They’ll be able to do more for less money because they’ll be on to other things or dead, and thus are handling their living (or not) expenses differently. While you’ll still need an apartment near the studios and food to survive.

        There’s no real up side for 99.99% of people. The only ones who will make any real money from these changes are the executives and producers.

      • ParsnipWitch@feddit.de
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        These are my thoughts exactly as well. I find it especially infuriating how in some discussions and articles about AI people try to spin a tale of artists being these allegedly elitist “bourgeois” individuals. And with AI now supposedly “the little man” can finally unfold their creative potential. In truth I suspect it’s more the other way around.

        It looks to me like the only kinds of people who could afford to get into my line of work in the future are people with rich parents or something

        Someone from a not so well-off background but with dedication and grit was more likely to get their feet into illustration, für example, then they are now.

        Instead people who already probably come from a privileged background (PC, technical knowledge, money to pay for AI credits) can just swarm the market without needing to dedicate much time at all.

        • nicetriangle@kbin.social
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          I saw a comment on reddit a while back on the topic that I thought really hit the nail on the head in terms of the typical discourse I keep seeing on AI with respect to art and other creative work

          “If they [tech bros] don’t value art that’s fine, but it’s sad that people who don’t value art are the ones who think they should be deciding what direction art goes in.”

  • delawen@kbin.social
    link
    fedilink
    arrow-up
    13
    ·
    1 year ago

    We are doing all the AI thing wrong. We were supposed to be replacing hard repetitive manual work with technology. Not replace the art creation.

    puts on Obi-Wan’s beard

    “Technology, you were the Chosen One! It was said that you would destroy the need for work, not join them! Let us focus on culture and enlightment, not leave us with the hard manual work!”

    • awsamation@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      The problem is that replacing art is an entirely software task. You don’t have to figure out a robotics issue for actual manual labor to be done. And for white collar work, art doesn’t have an objectively correct finishing point, spreadsheets and reports do.

    • Kyval@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      We were supposed to be replacing hard repetitive manual work with technology.

      That already happened, for the most part, 30-40 years ago in manufacturing and industrial applications. Factories employ a fraction of people they did before the 80s.

      • ParsnipWitch@feddit.de
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        There is still a lot of hard manual (and underpaid) work left that AI and robotics sadly did not replace. Instead it seems to go for the jobs some people actually might enjoy first.

        I feel online platforms like the Fediverse are a conceivably bad place to discuss this, though. Because I assume a lot of people here do work in technical jobs they often enjoy at least a bit.

        But a huge chunk of people works in delivery, in warehouses, at assembly lines, as cleaners, in construction, the not so nice parts of elderly care, etc. etc.

      • awsamation@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Factories employ a fraction of people they did before the 80s.

        Depends on the industry. Automobiles? Yeah, that has been largely automated. Trailers? The most common trailer brands I can think of are still built manually.

        CNC machines still need operators, and those operators are still doing manual labor. An entire factory only needs one guy on a computer to manage all the programing those CNC machines need. Everything else is about making sure the material is correctly positioned and the machine is working correctly.

        Manufacturing isn’t nearly as automated as you might think. Not as many industries have adopted the rote programing robotic arms that you’re imagining from some Ford production line.

        Plus factories and industrial are only a fraction of the manual labor world. Agriculture, construction, forestry, trades, all sorts manual labor jobs exist that have nothing to do with factories. And that’s not even counting other unskilled labor fields like the service industry.

  • delawen@kbin.social
    link
    fedilink
    arrow-up
    12
    ·
    1 year ago

    Don’t worry, this is only a problem until they can fully generate actors from scratch. It’s just a matter of time.

    • Supernova@kbin.social
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      So much this, creating actor’s looks and personality from scratch to fit the demographics is an Hollywood exec wet dream.

    • mPony@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Years ago a music studio generated an Asian pop artist. (I can’t provide details about it because when I web-search for it I get a hundred results telling me how I can do the same thing myself.)
      It’s already been done, it’s _being _done now, and we’re not far away from it being relatively undetectable.

    • donuts@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      The little secret of AI is that it can’t generate shit from scratch. It relies on a large and diverse training dataset in order to make anything at all.

  • JackbyDev@programming.dev
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    To put it in perspective they want to have a background actor on set for one day, scan them, then use that forever and not just for that movie. And only pay them for one day of work.

    • Guadin@k.fe.derate.me
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      That’s fine. Than we will only buy one movie and get all the other ones for free, since we already paid for one…

  • awderon@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    The actors should get license fees everything their likeness is used. The movie studios already rake in a ton of money.

    Book authors also get royalties when their books are published, why not use a similar system.

  • donuts@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Working people need to all be ready to reject a new wave of AI-powered exploration, the scope and scale of which we have never seen before.

  • wave_walnut@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I think viewers need to be prepared to never pay for a film that contains AI-generated assets that steal actors’ looks.

  • deaf_fish@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    I mean, yeah, no kidding. If my employer could get my skills at a fraction of the price, I would be out of a job before lunch.