The epitome of what I’m trying to refer to is the Playdead games (Limbo and Inside). Dark Souls and BioShock both hit on this idea but not quite so directly. The game BADLAND is also a great example of this, too. The mobile game The Silent Age also did this exceptionally well. Never quite knowing what’s going on, and maybe some tension without release, but again not straight up horror. A feeling of uneasiness is what I’m looking for.

When playing through Inside, there’s never any moments where you’re scared, but you’re never sure what’s going on and there’s always a level of unease. What are all the mindless zombie-like people? Why is everyone hunting the player? What happened to this city? What’s the goal of the character the player controls? What exactly is going on here? That’s what I’m looking for. If you know of any other games which do this, I’d greatly appreciate hearing about them. It’s a very specific niche so I’m not sure how many games do this, but the games that I’ve seen do this tend to be some form of post-disaster or dystopia. I’ve seen some great artwork do this too. Zdzisław Beksiński had done some stuff like this. Some great dystopian novels also do this quite well.

  • baker@sh.itjust.works
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    1 year ago

    Incidentally I just started Prey about an hour ago after sitting on it in my backlog for a couple years. It’s very good so far, seems to have a good spread of systems with decent depth and the graphics are still 2023-approved.

    I’ve been playing a lot of DOOM so the combat feels a bit Lite™, but I felt that way about Dishonored too—blows land like wing chun and not like a rock crusher.

    It’s got BioShock’s turrets, F.E.A.R.'s slow-mo and Dishonored’s stealthy parkour, and so far it all comes together nicely.

    It feels very much like an Arkane title, too. Maybe a bit too much going on at once, but boy do they know how to throw everything at the wall to see what sticks.

    • cod@lemmy.worldOPM
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      1 year ago

      Slightly off topic but how do you like the newer Doom games? Assuming that’s what you’re referring to. I still go back and play Doom 1 & 2 quite frequently, but I never got into 2016 or Eternal. My coworker’s favourite game is Eternal and he raves about it all the time. I played a few minutes of 2016 and it seemed alright but I didn’t play enough to get a good idea.

      • baker@sh.itjust.works
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        1 year ago

        I love them both. I feel like they both need to be played on harder difficulties because they’re built for a pushy playstyle, especially Eternal which requires melee finishers for ammo drops even more than the '16 game already did.

        '16 has more of a straightforward plot. The story is fine. The main NPC looks and sounds like James Spader’s Ultron, which thrills me. I love the Mars station design and wish the Hell levels were a bit more creative. Other than some mysterious hints at a connection between Doomguy and all the Hell stuff, '16 doesn’t bother much with lore.

        Eternal takes everything good about '16 and gives it an espresso, some laughing gas, and a whole bunch of lore that might have been written by Tenacious D. It’s deeply silly, very hard and has some of the best game design I’ve ever seen. I don’t think one is better than the other; 2016 is more nostalgic, but Eternal is more ambitious. The only catch about Eternal’s ambition is that you really have to be on board, because there aren’t optional play styles — you play Eternal the way the devs tell you it’s supposed to be played.

        • cod@lemmy.worldOPM
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          1 year ago

          I might just have to give them another shot then. Eternal sounds like my type of game anyway, so I might go for that one first. Thanks for the explanation!