How do you guys normally start your campaigns? Classic tavern, or something unique each time?

I’ve been thinking of starting my next one with a surprise DMPC.
He’ll be mid-high level and over the top, inducting the players into his party because despite his power, the contract he has specifies it must be accepted by a party. He’ll want them to do nothing but stay out of his way. I’m thinking the contract will either be a bounty or goblin clearing task. The target either way will be in a small fort with only a rope bridge for access. He’ll tell them to stay with the horses, go off on his own and promptly have the bridge cut out from under him, dieing to the fall.
If the party want the payout, they’ll have to both get the contract from his corpse and then complete it on their own.

  • 8bitMage@ttrpg.network
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    8 months ago

    I once started a Star Wars campaign with the players meeting in prison. Most arrested by the Empire for things they didn’t do. A couple for things they did.

    First episode was breaking out. I planned out a few options and dropped hints. They of course chose brute force. At the end was a choice between a few different ships to steal and get off the planet and use for the rest of the campaign.