• naclis@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    arrow-down
    1
    ·
    1 year ago

    I wonder if it is really about an insurmountable scope from years of development–or is that just a red herring on the fact that a lot of developers, particularly in the AAA range, have just forgotten how to make games actually fun to play that caters to their demographics rather than casting a web to the common denominators?

    • nivenkos@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      1 year ago

      What I love is that it really focuses on gameplay and player choice and options.

      It’s so fun to risk different rolls, etc. and different ways of doing things.

      I just wish it had a day-night schedule, NPC schedules and a living world like Ultima VII / Oblivion, but it’s hard to balance with the hand-crafted quests.

    • TwilightVulpine@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      A lot of CRPG fans have been hoping for games that can approach the tabletop RPG experience for long time. It inevitably leads to a large scope, but I don’t think that’s the same as appealing to the common denominator.