Would be nice, but you are excluding 99.9% of games
Take LoL, you can’t physically play the version of the game you want anymore. Buying anything in that game means nothing because it might not exist tomorrow, with open source you can fork it when they change it/remove the thing you bought
How would that work with MMOs?
There already is private servers of closed source MMOs, and there are open source MMOs
Releasing the server software would spoil everything, and discovery of how new mechanics and content works is part of the fun
Not sure I understand it
It would also allow cheaters to learn how the server-sidr anti-cheat works
I don’t know where people suddenly decided cheating is bad. Getting into hacked lobbies and playing scrapped content was so much fun in MW2. Or hacked zombies in W@W
But basically the same as now, anti cheat doesn’t stop cheating. Just ban them when you see them
Again LoL example, they have a kernel anticheat and there’s still cheating. Same with Fortnite.
I agree, I’m just saying it’s an unrealistic stance to have unless you want to play no games at all.
There already is private servers of closed source MMOs
Yes, most done by reimplementing the protocol. They are separate projects that network with the same client project.
Not sure I understand it
Many MMOs have secrets that are undiscovered for years. Many communities spend lots of effort testing mechanics trying to discover how something works, or working together trying to solve a new quest, or piece of content nobody figured out yet. They create wikis trying to catalogue what the player base figured out about the game. When you put it out in the open, all of that is gone, the game is “pre-solved”.
I don’t know where people suddenly decided cheating is bad.
Millennia ago, I assume, when competitive sports became a thing.
Getting into hacked lobbies and playing scrapped content was so much fun in MW2. Or hacked zombies in W@W
Sure. Never played that but this sounds like mods and has nothing to do with cheating.
anti cheat doesn’t stop cheating.
And door locks don’t stop burglary, but they sure reduce it.
Take LoL, you can’t physically play the version of the game you want anymore. Buying anything in that game means nothing because it might not exist tomorrow, with open source you can fork it when they change it/remove the thing you bought
There already is private servers of closed source MMOs, and there are open source MMOs
Not sure I understand it
I don’t know where people suddenly decided cheating is bad. Getting into hacked lobbies and playing scrapped content was so much fun in MW2. Or hacked zombies in W@W
But basically the same as now, anti cheat doesn’t stop cheating. Just ban them when you see them
Again LoL example, they have a kernel anticheat and there’s still cheating. Same with Fortnite.
I agree, I’m just saying it’s an unrealistic stance to have unless you want to play no games at all.
Yes, most done by reimplementing the protocol. They are separate projects that network with the same client project.
Many MMOs have secrets that are undiscovered for years. Many communities spend lots of effort testing mechanics trying to discover how something works, or working together trying to solve a new quest, or piece of content nobody figured out yet. They create wikis trying to catalogue what the player base figured out about the game. When you put it out in the open, all of that is gone, the game is “pre-solved”.
Millennia ago, I assume, when competitive sports became a thing.
Sure. Never played that but this sounds like mods and has nothing to do with cheating.
And door locks don’t stop burglary, but they sure reduce it.