Not sure how I feel about this. Another system coming to the game (did anybody ask for this?) and it does not seem like ArenaNet has fully thought it through one month before it goes live.
I was hoping for a change that makes gearing for different/multiple builds more accessible.
Well, to be honest, I believe runes are quite bloated currently, there are several that are basically useless and sometimes you can’t choose the best stats because the set bonus can be more important depending on the build, so a rework was needed in my opinion.
BUT I agree they didn’t think it properly, tho I believe we have to see the actual implementation before we can make a final judgment.
Not sure how I feel about this. Another system coming to the game (did anybody ask for this?) and it does not seem like ArenaNet has fully thought it through one month before it goes live.
I was hoping for a change that makes gearing for different/multiple builds more accessible.
Well, to be honest, I believe runes are quite bloated currently, there are several that are basically useless and sometimes you can’t choose the best stats because the set bonus can be more important depending on the build, so a rework was needed in my opinion.
BUT I agree they didn’t think it properly, tho I believe we have to see the actual implementation before we can make a final judgment.
I’m currently on a wait and see approach.