Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn’t just do that thinking for you.

What other games are like this, even a little bit, that you’ve loved?

And to be clear, I don’t mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren’t this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

    • Coelacanth@feddit.nu
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      1 year ago

      This was my first thought as well.

      I’m trying to put it in a way that won’t spoil clues for those who haven’t played it yet, but I ended up with plenty of notes and even took screenshots of the ship maps to scribble notes on.

      God I wish I could forget all about it and play it for the first time again.

    • JillyB@beehaw.org
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      1 year ago

      Came here to mention this. I had so many clues and mysteries I was trying to keep track of that I was regularly jotting down notes

    • SamPond@lemmy.blahaj.zone
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      1 year ago

      This was going to be mine as well. The fact that you don’t start to investigate the mystery in chronological order turned out to be quite a treat, as I need some way to organize my thoughts.

      Fantastic game, honestly, I’ve had quite a few good detective experiences the past few years that nearly perfected the genre to me.