They made Redfall, it doesn’t matter if their last game was Super Mario Galaxy. Releasing a single bad flop like that and all of a sudden you need to split the $127 profit with your 60 employees that just spent 5 years making a pile of micro-transactional shovelware.
They made Redfall, it doesn’t matter if their last game was Super Mario Galaxy. Releasing a single bad flop like that and all of a sudden you need to split the $127 profit with your 60 employees that just spent 5 years making a pile of micro-transactional shovelware.
Most of their Devs quit because they didn’t want to work on it: https://www.pcgamer.com/report-most-of-arkane-austins-prey-veterans-quit-during-redfalls-development-and-the-ones-that-stayed-hoped-microsoft-would-cancel-it/