It’s the gift that keeps on giving.

  • gaylord_fartmaster@lemmy.world
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    25 days ago

    How do you know the terms of Larian’s licensing contract with Wizards of the Coast? I’d be extremely surprised if they haven’t retained the right to have final say over anything Larian does with it.

      • gaylord_fartmaster@lemmy.world
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        24 days ago

        That doesn’t mean Larian has authorization from Wizards of the Coast to release modding tools allowing for custom content to be created easily.

          • gaylord_fartmaster@lemmy.world
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            23 days ago

            Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

            If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

              • gaylord_fartmaster@lemmy.world
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                23 days ago

                You skipped the part where it specifically says you’ll be able to create script mods with their modding tools

                Yeah I must have, can you please show me where it says that?

                  • gaylord_fartmaster@lemmy.world
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                    23 days ago

                    Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.

                    There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.