• Mike@mtgzone.com
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    11 days ago

    I agree with every single one of these picks. I haven’t played a ton of Commander, but whenever I do I’m really turned off by commanders with salty/toxic abilities or ones that have doubling or copying effects. It’s not because I think they’re too strong, but it’s because they’re negatively fun, like a fun dampener. Copying/doubling effects can be fine but baked into the commander makes every single thing become so much more complicated, with so much more state to manage.

    The most unfun commander games and people I’ve played with are the ones who take 100 actions per turn, dominating the game time with their turn decisions and actions. The least fun I have is when 80% of the game is spent on one player masturbating in front of the other 3. I seek out games now that are with lower powered or thematic commanders only. I understand I could be in the minority with this, and it’s coming from someone who can’t wrap their head around how or why CEDH exists. I feel like Commander is the format for having fun above literally everything else, and when anything at all prevents fun in any way I just feel like it should go to any of the 10s of competitive formats or events.