Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On Nauvis we either just hit them with an axe enough times, or later our construction robots take care of that friendly forest devastation. These tools aren't quite up to speed to be a part of a mass-production chain in our factories, though... Both of the Nauvis methods are initiated manually so not the best for automation, and the trees don't grow back - so once an area has been harvested, you need to move your operation further.
I think transporting organic products is inevitable, unless you make a factory for each product next to the orchards. The orchards aren’t very dense either, so like real agriculture, we’ll probably need a lot of AgTowers to maintain a good throughput, so they can’t all be next to the factories.
Even then, spoilable products are needed on other planet’s crafting trees, so space platform transport is required for something along the line.
I am so hyped for that! We will have to think very differently on factory layout.
Wouldn’t direct insertion be best, for minimal “exposure” time.
But I think circuits kan play a huge role in optimizing the input, so there is no stops along the way.
But I think they hardest part might be the timing of science pack, now that it also spoils
I think transporting organic products is inevitable, unless you make a factory for each product next to the orchards. The orchards aren’t very dense either, so like real agriculture, we’ll probably need a lot of AgTowers to maintain a good throughput, so they can’t all be next to the factories.
Even then, spoilable products are needed on other planet’s crafting trees, so space platform transport is required for something along the line.