I’m also using the new Grid UI to overhaul Shattered Pixel Dungeon’s journal notes page! The automatic adventuring notes, which record keys and landmarks, are now presented in a much more compact form! I’ve also added a few new landmarks, such as special floor types.

You might notice that there are a couple of other new things in this UI as well, more on that next week…

(Image description: An image showing the new ‘adventuring notes’ UI in the journal on the left. Notes are organized by dungeon floor with icons the player can tap for more info. On the right two example note descriptions are shown)

  • Pickyfan@lemmy.world
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    9 days ago

    This is not really related to the post, but can you add something like this to the score screen?

    Currently, I feel like exploration is the most frustrating category to get perfect.

    There’s no way to know what you missed since it was probably a secret, so you don’t know what you need to do to improve

    What about adding a screen like this in the score section and showing the secret you missed?

    • 00-Evan@lemmy.world
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      8 days ago

      I would like to give a little more info on score in the future, but this isn’t really the feature for that. Landmarks mainly automatically note things which you’d care about remembering between floors, such as an alchemy room. Secret rooms aren’t noted at all. I agree that a similar UI could be used to break down missing things by floor, but I wonder if just noting them would be sufficient, compared to doing something like showing where they were on the map.

      • MrRedstoner@lemmy.world
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        8 days ago

        Knowing the floor is probably enough, if the player wants, replay the seed on no chal and just magic map the floor might be enough to figure out what they missed

      • Pickyfan@lemmy.world
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        8 days ago

        Makes sense, thank you for the answer

        The future of shattered is looking great

        These UI changes are something I didn’t know I needed, it looks really good