UFO Interactive will release MOSS-developed twin-stick shoot ’em up game Raiden NOVA digitally for PlayStation 5, PlayStation 4, Switch, and PC via Steam on October 31 in the west, the publis…
The thing is making a game that pushes the PS5 must have an obscene budget. How do you even leverage all that tech? It’s “more detailed graphics”, “more stuff on screen”, "more effects ", etc. You need to create, design and program those assets to a very detailed level, lots of people hours. And you’d end up spending millions for a game which would end up being exclusive to PS5, which gives it less chance to sell to a wider audience and make that money back. It’s a big risk.
The thing is making a game that pushes the PS5 must have an obscene budget. How do you even leverage all that tech? It’s “more detailed graphics”, “more stuff on screen”, "more effects ", etc. You need to create, design and program those assets to a very detailed level, lots of people hours. And you’d end up spending millions for a game which would end up being exclusive to PS5, which gives it less chance to sell to a wider audience and make that money back. It’s a big risk.