I recently played through universal Paperclips. It was okay, looking for more to try.

  • forgeddit@sopuli.xyz
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    1 year ago

    I’ve tried almost all popular incremental games. Some I might have forgotten, but most are not listed because I lost interest.

    Sorry in advance for lack of links, on mobile ATM. If there is interest I can add them.

    Note: Most web games work on mobile, but some require an S-Pen or so for hovering upgrade tooltips before buying.

    Favorites, beaten (web):

    • Matter dimensions (my all time favorite)
    • Godtree incremental (quite short)
    • Idle Formulas
    • Succubox (too much clicking but was similar to universal paperclips)
    • Smaller demo games, like summer jam games or from www.incrementaldb.com

    Favorites, beaten (Android):

    • Upload Simulator (nice pacing)

    Still playing (web)

    • Incremental Mass Rewritten (active development)
    • Antimatter dimensions (inspiration for many others, mobile app missing last layer)
    • Fundamental (slow cycle; upgrades -> offline -> warp offline time)

    Current Android games:

    • Ctrl C (repeat old chapters for multipliers)
    • Grimoire
    • Myriad + Myriad DE (definite edition is slower, but in development)
    • Upload Simulator 2 (don’t like the pacing compared to 1st)
    • SPACEPLAN (trying out. nice, apparently new, visuals)

    Also occasionally playing steam versions of Increlution or Cookie Clicker, and waiting for Orb of Creation v0.6.0.

  • Chloyster [she/her]@beehaw.orgM
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    1 year ago

    It’s not a type of game I often play, but I enjoyed Kittens game a lot. And space plan, while not super long, was also really enjoyable

  • Brightwave@beehaw.org
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    1 year ago

    I recently beat Antimatter Dimensions after coming back to the Reality update after a long while. There’s a lot of depth, especially in the new additions. I appreciate all the layers and addition of QoL upgrades.

    Bitburner was fun as an incremental hacking sim. I haven’t played it for a while, but I find it really unique.

    There’s also Orb of Creation which can be a bit grindy but also seems really fun for what it offers. I’ve been playing the demo version at https://marple.itch.io/orb-of-creation

    • Stillhart@lemm.ee
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      1 year ago

      Just want to report that I’ve been hopelessly obsessed with BitBurner since I saw you recommend it over a month ago. Thanks!

  • HidingCat@kbin.social
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    1 year ago

    Eh, if one of the better incrementals is only ok to you, I’m not sure if you want to try more of the genre.

  • all-knight-party@fedia.io
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    1 year ago

    Been playing Melvor Idle, really great one that replicates old school runescape’s Skilling experience as an idle game. I also enjoy Impossible Dungeon quite a bit as well, top down auto dungeon crawler where you earn points to upgrade and customize a party for getting as far down a dungeon as you can and competing with other players in tournaments and dailies.

    • Stillhart@lemm.ee
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      1 year ago

      Am I looking at the right thing? Melvor Idle is $10 on Steam? Is there a free version somewhere? I find it hard to imagine paying that much for an idle game. I paid $2 for Space Plan but $10?? I just… this can’t be right.

    • Poopfeast420@feddit.de
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      1 year ago

      Melvor Idle is great. I’ve been playing it for almost two months now and like it, even though I never played Runescape.

    • Sev@feddit.uk
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      1 year ago

      What’s the endorphin rush like for this game? OG RuneScape player, so I know getting the next tool or tree type but not sure how just having a stats screen gives the same kinda feeling?

      A lot of people like Melvor so it must be doing something right :)

  • brightone@beehaw.org
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    1 year ago

    So many good games already mentioned! I would add Arcanum: Theory of Magic and Progress Knight (any variation beside the OG, like: 2.0, Reborn, Quest)

  • Pseu@beehaw.org
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    1 year ago

    Prosperous Universe is quite different from a typical incremental game, but it scratches the same itch for me. The game is very complex, and other players drive the economy, leading to some price/availability unpredictability that is interesting. Gotta keep your bases fueled, but you also want to wait for prices to rise or fall, and potentially use your ships to trade at other markets.

    It’s quite nonlinear in progression and there’s a lot of ways to expand.