• 50MYT@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    1 year ago

    Got a couple of hours in today of the new patch.

    First impressions:

    Less vector users. Job done there. Still lots of medics, but give it time they might try something else.

    Way less aimpunch. It’s easier to hose targets your already on instead of getting dinged by a flincher. Feels good overall. Will be interesting to see how that change progresses as everyone gets used to it.

    Got a few free rank ups right away due to conversion of the xp system. Cool.

    Barbed wire is crackup. Works well. Already seen people setup great ambushes with it on unique locations.

    Bandage healing is interesting. I find targets before you would hit and they would duck away to bandage, now they duck away to bandage and then to heal, so it means the delayed engagement takes longer. Also far less assists from this too.

    Snipers holding the sniper rifle (not DMR) seem to walk like a snail. Pulling pistol lets you go fast again. This is the only really annoying change I think

  • TheSpookiestUser@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 year ago

    Meaty update here. I’m not one to comment on weapon balance too much, but I do wonder: Do you think that all classes being able to self-heal a bit with the bandage will significantly shake up the game?

    • Vent@lemm.ee
      link
      fedilink
      English
      arrow-up
      23
      ·
      1 year ago

      I think bandages healing is good. Medic is by far (too far) the best class and a lot of that is because of the self-healing. Making medic less of an obvious choice will increase the variety of classes on the ground which is good for the game.

      • Altima NEO@lemmy.zip
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        Yeah, Medic is sooo OP right now. Moves fast, heals himself and others, tons of ez points just rezzing people.

      • TheSpookiestUser@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        I generally agree as well. This buff to bandages will also indirectly buff ammo boxes even more, and medics will still have their niche in being able to heal others without even using up their bandage supply.

        • Vent@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          This is an interesting angle! It’s important to note that bandages will only heal yourself. Applying bandages to teammates will not heal anything. This works around that because engineers can provide others bandages they can then use to heal, like some sort of sneaky medic.

          • pokemaster787@ani.social
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            Technically you can drop bandages for other players regardless of your class, but actually coordinating that in most cases wouldn’t be worth it.

    • Bugger
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      1 year ago

      I hope the additional usefulness of bandages brings a very welcome uptick in support players looking for resupply points. Most classes can only carry a few and they’ll run out even faster now. At least, I hope so. I was having a hard time successfully playing as anything other than medic, and found myself frequently completely empty without a single ammo box for miles.

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    1 year ago

    Awesome, finally we can reliably play classes other than medic.