• Serinus@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    2 months ago

    I agree. FF is an interesting example though. It was always very much about the visuals, even when isometric. But it wasn’t just about the visuals as it seems to be now. The story has gotten less and less coherent over time.

    I actually really enjoyed 13, but this new stuff is awful. If I wanted an action RPG, there are better places for that.

    • brygphilomena@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 months ago

      Final fantasy changed some core gameplay elements that, unfortunately for me, took them away from games I wanted to play.

      I like turn based combat. I liked relatively straight forward leveling and character/weapon progressions. I liked essentially a single gimmicky system like materia. Or the card games in 8.

      I hate the full action battles all the time now. It feels like the game is much more intense and twitchy. It ruins the pace of the story for me. It used to be something I would read my way through, explore at my own pace, take a journey. Stories aren’t always fast action, and that’s what I feel like the more modern battle system make the game feel like.

      • Serinus@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        Same. I understand the combat in the earlier games wasn’t great, and it’s was difficult to do something with it. But this direction wasn’t it.

        It 100% needed to remain turn/menu based for one.