Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

  • linearchaos@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    2
    ·
    4 days ago

    trying to live train AI against your playstyle is both expensive and unnecessary. Hard bots have never really been too much trouble. We don’t really need to use AI to outpace humans in most games. The exceptions would be an extremely long play games like chess and go.

    There’s been a lot of use in AI for platformers and stuff like trackmania, but not for competition, simply for speedruns.

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      4 days ago

      yeah I would like to leverage AI for stuff like RPG NPCs. instead of hearing the same filler lines for 200 hours of gameplay, barely reacting to the context of your game you could have a vibrant array of endless dialog that actually keeps up with your game progress (or lack thereof).

    • Encrypt-Keeper@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      Hard bots have actually been so much trouble, that literally the only way to make them hard at all is to make them cheat by allowing them to operate outside of the ruleset the player is bound by. It’s a humongous issue with every strategy game on the market.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      It would certainly be nice to have for the fighting games I play. A few have toyed with the idea of “shadow fighters”, but it never really feels like playing against a person. It might get their habits down, but it doesn’t replicate the adaptation of facing a person and having them change how they play based on how you’re playing. If someone could crack that nut, everyone would have someone on their level to play against at any hour of the day, no matter how obscure the game is.