- cross-posted to:
- gamedev@programming.dev
- jlr@jlai.lu
- cross-posted to:
- gamedev@programming.dev
- jlr@jlai.lu
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One of the most requested features is the ability to debug the running game from within the editor including pausing the game, clicking on elements within the scene, and embedding the running game window inside the editor. Dev4 comes with the first two of these workflows thanks to the contribution from YeldhamDev of Lone Wolf Technology & W4 Games, users are now able to explore their project’s world freely!
The actual embedding of the game window into the editor will come later in a subsequent PR.
This is a great update!
🤯
Wow, feels to me that Godot’s development is shifting I in to a new and faster gear! Keep m coming!!
Godot is incredible