They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

  • Matty@lemmy.autism.place
    link
    fedilink
    English
    arrow-up
    9
    ·
    4 days ago

    If I remember right, mobile games did tried to somewhat tried make console experience work on mobile phone but of course phones was way underpowered and not to mention that majority of mobile games have touch controls which compare to controller are just really naff. Only few people would maybe get an Bluetooth controller. That’s why more simplex game just works better on mobile and then it just riddle with clones and shovelware

    • WolfLink@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      4 days ago

      I played through the entirety of Prince of Persia: Warrior Within on my phone. That was a feature length PS2 game.

      Other feature length games with decent ports I know of:

      • Transistor
      • Bastion
      • Ace Attorney
      • Myst
      • Riven
      • Minecraft
      • Terraria
      • AlligatorBlizzard@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 days ago

        Adding Stardew Valley to your list - on Android it’s even got mod support and the controls aren’t awful.

        I’ve also had a lot of fun with rollercoaster tycoon classic but I’d really only recommend that on a tablet.

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      4 days ago

      you can have simple games without predatory monetization. that’s what OP is talking about.

      • superkret@feddit.org
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        4 days ago

        Only if people are willing to pay for them.
        There’s no reason a mobile game would be cheaper to develop than a PC game.
        And there’s also no one paying $50 for a mobile game.
        The market has decided.