I’m looting trying to find " fine trash" right now, and I enjoyed checking my loot every few minutes and seeing what I’ve picked up, I’m enjoying the game more and more with the increase in complexity and achievements and interconnected activities that come with every new release.
and I really like that I’m exercising.
Just a thumbs up post and I’m excited to keep playing.
and for the rest of the world to become accessible.
and like a thousand other things that are hinted at coming.
also, I really like panning for gold. haha
bonus question: has anyone else played a walking game they like anywhere near as much?
aside from a hybrid exercise podcast radio show called The Walk, I have a distant second I can’t even remember the name of, but nothing else really comes close for me.
Thank you so much for the post! It’s always awesome to hear people are enjoying the game <3
For the bonus question, I’d like to answer that although more of a running game, “Zombies, Run!” has probably been the best that I’ve played. I played it when it came out years ago, and it helped me to pick up running. But I really don’t like Niantic-style GPS based games myself, which is what made me start this project. Also, all of those tend to have very predatory monetization too, which I really don’t like.
I completely agree about monetization, niantic managed to entirely kill my interest in their games with the proddings and payment-dependent mechanics.
“are you surrrre you don’t want to spend $2.99? here’s a bouncing icon you have to X out of every login. If you don’t pay us, everything will take you so long, sad smiley face.”
nice, I remember zombie run, it looks like there’s 20 different clones of it now on the Play Store.
that’s okay, I’ll walk the scape
got to find trash. fine trash.
At Pocket Gamer Connects Helsinki convention, I actually participated in the “Ethics of F2P” round table talk. One other participant told that they did an A/B test on their players where if they wanted to quit the game, they’ll be shown a cute pet who’ll tell them that it’ll be very sad if the player leaves. A/B test prove that it boosted retention. Mobile games are quite dystopian really, and all of it these days tend to be data driven, not people designing actually good games or pieces of art like (which I consider games to be).
yikes, that A/B study is depressing(i ironically note within the context of me looking forward to the walkscape pet store being stocked).
that’s really cool that there was an ethics of f2p round table discussion at all, i didn’t think of the sheer number and variety of considerations that had to go into something that seems effortless for the end user to conjure up and enjoy.
all those considerations have paid off.
I don’t play any other mobile games, but walkscape is hitting me just right so far.
I know there are a billion RPGs, but I’m curious if you ever played the okder PC Avernum games?
thosr games similarly felt much more like a piece of world-buulding art than a straightforward hack/slash RPG.
The lore was all connected and the world was fleshed out, but presented simply enough for new players to get right out into the world and start exploring and experimenting straight away.
Thanks! And actually yes, I’ve played most of the old school Avernum games :D I’m a huge fan of the original Fallout games, and Avernum kinda hit the same spot for me when I was a kid.