copy pasting the rules from last year’s thread:

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      • Architeuthis@awful.systemsOP
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        14 days ago

        I almost got done in by floating point arithmetic, I think

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        Used the coordinates of every two same type frequences to create the ilnear equation (y = ax + b) and then fed it all the matrix coordinates to see which belonged to the line. To get the correct number of antinodes I had to check for |y - ax - b| < 0.0001, otherwise I got around 20 too few.