• corvi@lemm.ee
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      2 days ago

      But imagine if you grew up with and struggled alongside those 40 plays for your whole life.

    • teft@lemmy.world
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      2 days ago

      Agreed. The sweet spot was ten man raids. You know everyone is pulling their weight. With 40 half the raid was slacking since those bosses didn’t need a lot of coordination.

    • lightnsfw@reddthat.com
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      2 days ago

      That’s the maximum, not the amount that usually works. My car can go 120mph in the right conditions. Doesn’t mean it’s a good idea.

      • Zizzy@lemmy.blahaj.zone
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        2 days ago

        Fair, but I think the analogy is closer to saying like “a car can go 120mph.” But also my reply was a bit tongue-in-cheek as evidenced by the fact that I pulled the 90% number out of nothing more than my anecdotal feeling.

        But if we are going to take this post seriously, I find it highly suspect as WoW never even had any serious content where more than 40 players are acting simultaneously. And if the limit is 50, they would have had to have data even higher than that. Im not sure how they could collect such data when you would only have 40 players you put in a raid. Maybe for things where multiple raids try to work together? But then youre putting two groups that dont normally play together and comparing them to one that has been hand selected to be cohesive. Doesnt really make sense.

    • Flames5123@sh.itjust.works
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      2 days ago

      FFXIV added 24 player hard raids called “chaotic raids” that’s absolutely a nightmare. They have a few 48 player raids that are more midcore content that works well, but 24 is super common and works well for other casual content. But most midcore/hardcore raids are 8 player, and that feels like a good spot.

        • Flames5123@sh.itjust.works
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          1 day ago

          7.2 comes out in a week. New 8 player raids are dropping and people will be doing them and the savage versions for the next 3-4 months! Come on back!