You heard him 4090 users, upgrade to a more powerful GPU.

  • lustyargonian@lemm.ee
    link
    fedilink
    English
    arrow-up
    108
    arrow-down
    8
    ·
    edit-2
    1 year ago

    Damn this is a pathetic response. He could’ve said “We’ve tried our best to make it as polished as possible before launch, and are working towards further optimising it to give you the best experience, wherever you play”. Even if they did jackshit, it would not come out as condescending and snarky. Maybe he wasn’t prepared for a tough question on the spot right at the beginning of the interview, but it does show how he thinks about his games. In his mind, the game running at all on PC is optimised enough.

    I am not saying he’s bad for not making Creation Engine super optimised engine on this planet, I’m saying he’s bad for not acknowledging it is currently most demanding engine despite looking merely half as good as Cyberpunk 2077 or idk Arkham Knight.

    • Edgelord_Of_Tomorrow@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      52
      arrow-down
      4
      ·
      1 year ago

      It’s not even about graphics alone.

      They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

      You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

      • Chailles@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        2
        ·
        1 year ago

        Unless I’m completely mistaken here, modders didn’t combine the buildings together, that’s how they are by default. Mods, however, sometimes needed to break said system which resulted in massively degraded performance.

        • Edgelord_Of_Tomorrow@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          11
          ·
          1 year ago

          Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.

    • Silverseren@kbin.social
      link
      fedilink
      arrow-up
      30
      arrow-down
      3
      ·
      1 year ago

      Why would he? Todd hates everyone who plays his games and cares only about separating money from pockets. Fallout 76 made that quite clear to everyone.

    • MonkeyKhan@feddit.de
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      If he gave a standard appeasing PR statement without following it up at all, that would somehow be preferable? This may be snarky, but at least you know what to expect.

      • lustyargonian@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I mean, yeah I guess this does help temper expectations that they are done optimising, so maybe you’re right, being blunt is probably for the best.