First post on The TTRPG Network!
I wanted to give this community a bit of a shot in the arm, so I want to try posting some of my created maps here several weeks before putting them on Reddit.
I’m currently running Hoard of the Dragon Queen for 5e, and fleshing out a lot of the locations that the campaign visits along the way. One of those is the city of Baldur’s Gate, and many of its more iconic locales detailed in the official gazetteer and in past official adventures. This is a top-down, detailed version of The Undercellar, and I closely followed the layout shown in a now-public 4e adventure called Rats in the Undercellar.
Map was created with Dungeondraft, utilizing the following asset packs:
- Debris Pack: Stones, planks, fire & other debris
- Krager’s Shadow & Light Pack
- Skront’s Caves & Cliffs
- Tych - Dirt & Grime
- TygerLibrary
You can find the source file here, though it needs the above asset packs to open correctly.
Map is 100px grid, and is 65x57. Additional versions with and without lighting and grid.
Edit: Added additional asset pack credits and source file.
The secret passageway is the one next to the vomiting demon pool. You can see where it connects back to the main body of the Undercellar behind a bookcase.
But, I didn’t have a specific story in mind with the demon pool? It’s present in the reference map from Rats in the Undercellar, so I made sure it was included in this map too. But there’s lots of possibilities. The statues could be simple gargoyles, the altar to a god whose worship is approved in Baldur’s Gate (like Helm, Tyr, Ilmater, etc.), and the whole setup is primarily a study or place of relaxation. Or, given the underground nature of the worship of Bhaal or Bane in Baldur’s Gate, the upper echelons of The Guild could be offering prayers to one of them in secret, and the statues are effigies to that god.