alphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 1 year agoIt's a mass extinction eventlemmy.worldimagemessage-square118fedilinkarrow-up1564arrow-down1145
arrow-up1419arrow-down1imageIt's a mass extinction eventlemmy.worldalphacyberranger@lemmy.world to Programmer Humor@programming.devEnglish · 1 year agomessage-square118fedilink
minus-squareHolyDuckTurtle@kbin.sociallinkfedilinkarrow-up11arrow-down1·1 year agoI hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
minus-squarejmcs@discuss.tchncs.delinkfedilinkarrow-up21·1 year agoC# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassay@kbin.sociallinkfedilinkarrow-up6·edit-21 year agoAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkarrow-up4·1 year agowe could hang ourselves instead… we’d get an erection.
no love for godot?
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
we could hang ourselves instead… we’d get an erection.