They’re treated the same because they’re all applied to have maximum fun for the players and to encourage spending. You can also play as Zico or Pele and their stats are reflective as if they played a modern game even though it just wouldn’t work that way. But it’s done that way because people have fun (or more accurately, spend money) playing as a legend, even if they wouldn’t be the same player in today’s game as they were in their day.
Simulation games aren’t striving for maximum realism, they’re striving for maximum engagement and enjoyment. Although defining games strictly by genres is kind of pointless these days because almost everything straddles so many of them.
They’re treated the same because they’re all applied to have maximum fun for the players and to encourage spending. You can also play as Zico or Pele and their stats are reflective as if they played a modern game even though it just wouldn’t work that way. But it’s done that way because people have fun (or more accurately, spend money) playing as a legend, even if they wouldn’t be the same player in today’s game as they were in their day.
Simulation games aren’t striving for maximum realism, they’re striving for maximum engagement and enjoyment. Although defining games strictly by genres is kind of pointless these days because almost everything straddles so many of them.