I am an aspiring game creator and love experimenting with graphic design and accessibility, this is my latest project and am thinking of expanding it to a full booklet. Inspired by Dying Earth and others!
I am an aspiring game creator and love experimenting with graphic design and accessibility, this is my latest project and am thinking of expanding it to a full booklet. Inspired by Dying Earth and others!
Excellent feedback, it’s incredible how much falls through the cracks without proper playtesting and dilligent proofreading. It’s clear I’ll need to find a balance that allows for rules and flavor to mix this way.
Here are my thought processes for your questions, which I will clarify and fix in the next passthrough:
In my head, defining “p” as polyhedral seemed sufficient to let the player know they need a d100, which can be used as a d10 or d5, but that definitely needs clarification.
Your assumptions are all correct, which is what I was hoping for the player to do, but that’s not very rules friendly! I struggled on this page to fit what I needed and will have to retool this… Along with armor which is very barebones. This part was definitely rushed to page.
The maximum charges should be determined on find, and the astrologer can increase that maximum. I’ll have to make that clear. The player gains levels, and is only mentioned once in the class section. I need to add a caveat that 90 is the maximum for each ability score.
Oops. Another blunder there.
I like the 100 system for the granularity, as you are working to build up a particular skill to advance to the next “tier”, but I’ll have to see how it fares in play.
Thank you so much again, the two hours of work really show in these mistakes and I’ll need to correct them.