Considering the original that came out 10 years ago still eats up my overclocked octocore entirely unmodded and with several DLC disabled, I’m equal parts not surprised and highly concerned. They’ll get it down eventually, but this is one of the issues that Unity always seems to have with most performance heavy simulation games, regardless of whatever tech they throw at the situation (Burst compiled multithread tasks, DOTS ECS, C#/MSIL to native, etc). The engine is just too bloated and has way too many packages by default for this type of resource intensive game.
Considering the original that came out 10 years ago still eats up my overclocked octocore entirely unmodded and with several DLC disabled, I’m equal parts not surprised and highly concerned. They’ll get it down eventually, but this is one of the issues that Unity always seems to have with most performance heavy simulation games, regardless of whatever tech they throw at the situation (Burst compiled multithread tasks, DOTS ECS, C#/MSIL to native, etc). The engine is just too bloated and has way too many packages by default for this type of resource intensive game.