BeamBrain [he/him]@hexbear.netM to gamedev@hexbear.netEnglish · 1 year agoThis is my game's title logo, please give advice on how to improve before I start shadinghexbear.netimagemessage-square5fedilinkarrow-up124arrow-down10
arrow-up124arrow-down1imageThis is my game's title logo, please give advice on how to improve before I start shadinghexbear.netBeamBrain [he/him]@hexbear.netM to gamedev@hexbear.netEnglish · 1 year agomessage-square5fedilink
minus-squareBeamBrain [he/him]@hexbear.netOPMlinkfedilinkEnglisharrow-up5·edit-21 year agoI thought the same thing about the gem, actually. Easy fix at this point. C will be trickier since widening the gap will mean I’ll have to redraw the serifs at an angle, but that should be manageable. EDIT: Thanks for the recentering!
minus-squareYearOfTheCommieDesktop [they/them]@hexbear.netlinkfedilinkEnglisharrow-up5·edit-21 year agothere might also be something up with the kerning of the C (the gap between C and R) but honestly just fixing the L/R centering of guardian and adjusting the C/gem proportions a touch will look pretty good to me I think! idk how kerning works, but some asshole taught me to recognize when it’s slightly off lol
I thought the same thing about the gem, actually. Easy fix at this point.
C will be trickier since widening the gap will mean I’ll have to redraw the serifs at an angle, but that should be manageable.
EDIT: Thanks for the recentering!
there might also be something up with the kerning of the C (the gap between C and R) but honestly just fixing the L/R centering of guardian and adjusting the C/gem proportions a touch will look pretty good to me I think!
idk how kerning works, but some asshole taught me to recognize when it’s slightly off lol