What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.
What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.
I must be playing different Japanese games, as if they aren’t from Formsoft they tend to feel like cutscene simulators to me. Sometimes it can be fun if they have enjoyable writing (looking at a lot of the side content in the Yakuza games).
Nah I wrote a whole thing about it. Japanese games are in general significantly more interested in game feel in the moment to moment, even when they have tons of cutscenes (ex. MGS)
A game like RDR2 is extremely concerned with realism and physicality even if it costs the players agency. Morgan controls like a lumbering tank, and everything feels cumbersome. The game will make you watch him skin an animal for 20 seconds where you aren’t even playing the game, really. Contrast that with something like strangers of paradise or devil may cry. Is it realistic for Jack “Skip Cutscene” Garland to cancel out of any animation to perform a finisher? Nope. Does it feel good as fuck? absolutely.
Maybe I just don’t jive with the common tropes of game feel for them, as most of the ones I’ve tried haven’t given me that visceral fun you got.
Right? I feel like a lot of stuff needs to have the golden question asked. That is, “Is this fun?”.