The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • Vulcaria_Tors@beehaw.org
    link
    fedilink
    English
    arrow-up
    24
    ·
    2 years ago

    Unrepairable weapons are the worst thing. There’s nothing worse than finding a super cool, rare weapon and being paranoid about it breaking.

    • winterstillness@beehaw.org
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 years ago

      That’s one of the big things that bothered my in Breath of the Wild. I wanted to go to this cool looking location and find something neat, but I knew that I’ll either get a weapon that breaks in 5 hits, a seed, or an orb. Really deflated my sense of exploration when I realized this was the gameplay loop.

      • FourEyesWatching@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 years ago

        Exactly! It triggers my hoarding response and I find myself keeping all the weapons because something harder might be around the next corner. I end up with only using boko clubs for half the game…

      • Vulcaria_Tors@beehaw.org
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 years ago

        It was definitely a pain in the ass. That was the first game I thought of. Second was dying light. Nothing like get swamped by a hoard and all your equipped weapons break.