cross-posted from: https://lemmy.ca/post/631499

So, I’ve been running the PF2E beginner box, which is like a tutorial adventure, for a group of 5 people (we play as long as at least 3 show up). The players had the option of playing any of the pregen “iconic” characters for Pathfinder. So far, we’ve had a fighter, witch, monk, swashbuckler, and summoner. Of those, only the witch has any sort of healing, and the witch player couldn’t make our session last night.

The players went into this room that is meant to be like an optional miniboss (but there isn’t really a way for them to have known that). The miniboss is this fire elemental rat that is supposed to teach you how “persistent damage” works. It’s a very tough fight, and the elemental has a lot of defensive options like a cloud of smoke around it. Eventually the rat killed two party members (the swashbuckler and the monk), and one more (the fighter) went unconscious but didn’t die. The last player (summoner) got chipped down to like 3 HP but was able to drag the fighter out of the fight to safety.

I think it was a good learning opportunity for the players that you need to be tactical and work together in PF2e, since they basically just all tried to attack the rat in melee. It also shows the value of having support characters in the party.

Going forward we are going to complete the beginner box, the two players who lost their PCs are going to play new pregens (bard and investigator). I’m hoping the players don’t get too disillusioned with PF2e because it is very difficult at times.

I’d love to hear other Pathfinder GMs’ thoughts. I’m still new, so it’s possible I was doing something wrong, but I think I ran that fight the way it’s meant to be run.

  • (deleted-account)@lemmy.world
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    1 year ago

    My party didn’t play the very last three rooms (kobold quarters, the queen and the dragon) because we all had enough of “tutorial” by then, but the rooms that presented my players any challenge were:

    • The Crypt in 1F. I had added one more skeleton and reduced their total HP to 1 to better incentive the slot-hoarding Cleric to cast Heal for once. The Cleric didn’t, so I used the opportunity instead to teach them about skill actions (Trip, Grapple, etc). If the skeletons were attacking instead of spamming Trip or Disarm or etc against the Swashbuckler it would have been a hard fight, though.

    • The xolgath. I took one xolgath less. It was a challenge because the Cleric had gotten cocky with how easy the previous fights were even without her help at all, and went into meele range. She got downed quickly. That was their only hard fight.

    • The fire rat. I had leveled them up beforehand because by now it was seven sessions and they didn’t feel like they were progressing. None of them even thought of using water. The swashbuckler (our party’s tank) had gotten into some bad ropes being the sole target of the rat’s attack, but he had the support of the Cleric so it wasn’t a big of a deal.