Dasnap@lemmy.world to Gaming@beehaw.org · 1 year agoStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netexternal-linkmessage-square62fedilinkarrow-up171arrow-down10cross-posted to: xbox@lemmy.worldstarfield@lemmy.zipgaming@lemmy.ml
arrow-up171arrow-down1external-linkStarfield locked to 30fps on console, Bethesda confirmswww.eurogamer.netDasnap@lemmy.world to Gaming@beehaw.org · 1 year agomessage-square62fedilinkcross-posted to: xbox@lemmy.worldstarfield@lemmy.zipgaming@lemmy.ml
minus-squareDomiku@beehaw.orglinkfedilinkEnglisharrow-up2·1 year agoAt least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
minus-squarejoebobdobbs@compuverse.uklinkfedilinkEnglisharrow-up3·1 year agoI don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.
At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.