Hi all!
My spouse and I play PF2e as a co-op gm-less game together (or maybe it would be considered a co-op co-gm game?). One of the things we allow is dual classing when we’re playing this way to round out our party of two a bit better.
So here’s the thing, I’m playing a Wild Druid and I can’t for the life of me figure out what other class pairs well with it. It seems like a lot of classes don’t work with Wild Shape too well. I’ve never had this issue with previous class combos, but I’m struggling with druid.
My spouse is playing a champion/sorcerer to give an idea of the party dynamics.
Does anyone have any suggestions?
I have a druid that I have a build stock standard, with free achetype, and dual class and I use monk. Partially because flurry of blows action economy really helps since you lose so much getting into combat and partially because the speed bonus is really nice with forms and partially because stand still is great with reach and partially because I like timeless nature and I can use the monks equivalent to free up a druid feat and partially because my build regardless has teleportation so the monk can sub that out to.
A partner co-op/co-GM game sounds amazing! My gut was to recommend Monk (in addition Fighter mentioned by @GolGolarion@pathfinder.social ) as I play one currently and Flurry of Blows (+ Stand Still) are a lot of fun. I think these two ideas are also backed up by Steel’s and Gortle’s guides linked here: https://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-guides.html (under Druid guides).
Thank you for the link! I’ll read through that during my lunch break.
Co-op gaming has been a blast! We use Mythic GME 2nd Edition to flesh out situations, decisions, NPCs, locations, plotlines, etc. We also use tarot cards to quickly flesh out NPCs that might be more important to the plot (basically draw three cards and those are the NPCs background and motivations). We use things like PF2 Easy Tool and one of the encounter generator tools for combat.
It’s a rules heavy game for this kind of play, but we both know the rules well enough that it isn’t so bad. And it helps us practice the more obscure rules. We aren’t afraid to take a minute to read up on rules like you might be in a group setting. There’s a lot of conversation between us that I don’t see in my group games.
We’re also both in it for the story and creativity, so it doesn’t bother us when we do secret checks out in the open. We’ll still play our characters as if they have no idea they failed, often times the failure is more fun anyways!
EDIT: Edit to say I love monks. So if I can build a druid/monk, I am SO for it!