nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoThe Finals Hits 200,000 Steam Concurrents Within 12 Hourswww.ign.comexternal-linkmessage-square7fedilinkarrow-up125arrow-down17
arrow-up118arrow-down1external-linkThe Finals Hits 200,000 Steam Concurrents Within 12 Hourswww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square7fedilink
minus-squareDreamButt@lemmy.worldlinkfedilinkEnglisharrow-up8·11 months agoIt also has a 65% rating. We’ll see how much of the user base remains if they don’t revert the movement changes
minus-squarewildginger@lemmy.myserv.onelinkfedilinkEnglisharrow-up3·11 months agoAccording to the devs, there was no movement changes. Just tweaks to fov settings and some animations, that cumulatively make it feel slower without any real difference in movement. They said in the same interview that theyre trying to retweak the visuals to get rid of the optical illusion.
minus-squareDreamButt@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoYa, I hadn’t played it at the time of saying that. Was just going off the reviews. The game feels the same as it did in the beta. If anything they made some nice QOL changes with the color updates etc
It also has a 65% rating. We’ll see how much of the user base remains if they don’t revert the movement changes
According to the devs, there was no movement changes.
Just tweaks to fov settings and some animations, that cumulatively make it feel slower without any real difference in movement.
They said in the same interview that theyre trying to retweak the visuals to get rid of the optical illusion.
Ya, I hadn’t played it at the time of saying that. Was just going off the reviews. The game feels the same as it did in the beta. If anything they made some nice QOL changes with the color updates etc