For instance, I hope that they keep going with weapon properties - they have an opportunity to make combat really in depth for fighty characters. I think there’s also opportunity for out of combat stuff too, like using a dagger to jam open a lock or a war hammer to bash a dungeon wall down.

I hope that we don’t see the homogenization of spell lists like what happened to PF2E. Paladins get their powers from distinct sources from clerics + have a totally separate class fantasies. They should have unique spells that reflect this, like we currently have.

  • RQG@lemmy.world
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    1 year ago

    I was hoping for one dnd to be a new edition that fixes many long standing and very major balance problems of 5e. I also wish for way better GM tools and materials for running the game such as a working encounter building system.

    Sadly it’s more of a 5e update and not one that has me excited so far.

  • Cynosure@lemmy.world
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    1 year ago

    Want to see: more moves in combat than just attack, cast spell, move or occasionally grapple/ shove (but those aren’t very viable so aren’t even used much) Don’t want to see: Pinkertons

  • btmoo@lemmy.world
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    1 year ago

    I was hoping for some improvements to the Cleric’s spell list at high levels, and some smallish nerfs to Sorcerers/Wizards.

    I like the new martial features, but they’re going to need a little more depth than what they’re proposing to make me want to play one.